Old but Gold

I’ve recently plugged back in all my old games consoles from N64, Gamecube and SNES. I’ve revisited many of the old games again and fallen back in love with them.

They have genuinely great gameplay that leaves most new console games offering standing. It’s not just me that thinks this my kids who have never played things like Super Mario All Stars or the original Donkey Kong Country game or Diddy Kong Racing or the original Zelda games have been pestering me to play them and have started saying things like “the Wii is boring” when I suggest they play Wii games instead. I know that you can get some of the old games on the new platforms but the gameplay seems to be better int he original. Possibly because the lack of resource and interface actually forced developers to think creatively. Hmmm.. discuss.

About willwoods
I'm Head of Learning and Teaching Technologies in the Institute of Educational Technology at the Open University.

2 Responses to Old but Gold

  1. Phil Greaney says:

    Ah, nostalgia ain’t what it used to be! One holy grail of gaming is (as you’ll know) ‘Goldeneye’ for the N64. Each time a new shooter comes about it’s hailed as the ‘Goldeneye for the 21s century / next generation consoles / post-Halo FPS fanboys’.

    I think some of the classics are unsurpassed, too – but I wonder if this is not just the same mechanism as thinking that pop isn’t as good as it used to be, and so on. It reminds me that it’s probably me that’s growing less receptive, rather than the current crop being impoverished.

    Mind you, have you played Fallout 3? Marvellous stuff. And Wipeout HD? Another gem. And have you played the new… etc.

  2. Jo Iacovides says:

    It’s interesting to see how the Wii has opened up gaming to a wider audience but by providing more “boring” games… I have a feeling that the more natural looking interaction appeals more to non-gamers in part because there seems to be a lower learning curve for playing games. Plus, the interaction is more physical, so it seems healthier than more traditional gaming. However, this means the games themselves require less effort from the player and rely more on novel interaction than truly engaging gameplay. Somehow this seems to affect the player’s feeling of “immersion”, both in terms of attention and in terms of feeling like they are “there” leading to a less satisfying experience. I think it might have something to do with designers having to think more creatively about gameplay, but I have a suspicion it has something to do with the effect of the Wii controllers on the experience of the gameplay as well. I’m just not sure what that is yet.

    Maybe it’s got something to do with how you integrate the interaction with the gameplay. Perhaps the best example I’ve seen so far though of Wii game that actually seems to take adavantage of the controllers sensitivity and provide players with better gameplay is Lost Winds, where you’re character can use the wind to help him move around. If you haven’t checked it out already, you can download it from WiiWare for 1000 points. On the other hand, it might be cheaper just to stick with old favourites…

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